using System.Collections;
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(fileName ="ItemConfig",menuName ="KitItem/CreatItemConfig")]


public class ItemConfig : ScriptableObject,IItem
{
    public string Key;
    public string Name;
    public string Description;
    public Sprite Icon;
    public Equipment EquipmentType=Equipment.Material;

    public string GetKey => Key;

    public string GetName => Name;

    public string GetDescription => Description;

    public Sprite GetIcon => Icon;
    public Equipment GetEquipmentType => EquipmentType;
}

public enum Equipment
{
    Weapon, Material
}
